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PROJECT 02

REBORN

A puzzle platformer where switching forms unlocks new ways to traverse levels.

JUL–SEPT 2025GitHub
  • GameMaker Studio 2
  • GML
  • Game Design
  • Level Design
  • Sprite Animation

The idea

REBORN is a 2D puzzle platformer built in GameMaker Studio 2, designed around a form-switching mechanic. The player works through increasingly complex levels, using the right form at the right moment to get past obstacles that would otherwise be impassable.

The form-switching mechanic

Players progressively unlock forms, each with a unique ability — reversed gravity and fire resistance among them — and switch between them to solve environmental challenges. Levels are designed so that each new form opens up traversal options that reshape how earlier spaces can be crossed.

What I learned

Building REBORN meant writing a custom camera system, designing levels around the mechanic, and producing sprite animation to bring the forms to life. It was an exercise in pairing a single core mechanic with level design that keeps finding fresh uses for it.

Built July–September 2025.