The idea
REBORN is a 2D puzzle platformer built in GameMaker Studio 2, designed around a form-switching mechanic. The player works through increasingly complex levels, using the right form at the right moment to get past obstacles that would otherwise be impassable.
The form-switching mechanic
Players progressively unlock forms, each with a unique ability — reversed gravity and fire resistance among them — and switch between them to solve environmental challenges. Levels are designed so that each new form opens up traversal options that reshape how earlier spaces can be crossed.
What I learned
Building REBORN meant writing a custom camera system, designing levels around the mechanic, and producing sprite animation to bring the forms to life. It was an exercise in pairing a single core mechanic with level design that keeps finding fresh uses for it.
Built July–September 2025.